What's your learning style?
Over the last few years,
I’ve done an informal poll of my students.
There is only one question: “What type of learner are you, visual,
verbal, or auditory”? Guess what about
99 percent of them say on a consistent basis.
You got it! Visual learners. Now that defies logic. Research may show that students have a
tendency toward one learning mode, but nowhere near a 99% prevalence of visual
learners. What they’re telling me, I
suspect, is that they enjoy visual
learning, or even more to the point—“show us more movies.”
Children today are
raised on multiple forms of visual media—movie clips and video games
predominantly. They’re immersed in a
world of hyperactive visual stimulation.
My opinion on this is not that of a disgruntled curmudgeon, but of a 21st
century teacher who enjoys technology; but I’m noticing that the last two
decades have marked a precipitous drop in attention span, in focus, and in the
ability to engage students.
Even when we teachers
bring in video—top of the line resources from popular online sources—we fight
an uphill battle. Part of the reason for
this is that the type of video that students consume is increasingly
pointless. Watch the typical teenager with
free time navigate YouTube some time and you’ll see an aimless dabbling in cat
videos, videos of people falling off tables, cafeteria fights, reckless stunts,
and auto-tuned renditions of the most asinine man-on-the-street interviews you
cold ever hope not to see. Even
well-produced video that attempts to anticipate student interests can’t compete
with that. The problem is not that there
isn’t enough video in the classroom; the problem is that many students do not know how to consume video for
meaning.
This is where visual
literacy applies. M. Avergerinou’s, What is “Visual Literacy?” (2008), does
a pretty good job of broadening the scope of available literacy tools while
narrowing the literacy outcomes. These outcomes are identified as the
ability to "discriminate and interpret the visible actions, objects,
symbols, natural or man-made, that [one] encounters in [one's] environment.” It
goes on to say that the material for forming "competencies" are
"masterworks." Note that term carefully:
"masterworks."
Teachers are tasked with
bringing visual materials that are thought-provoking and worthy of
thought. They should elevate thinking,
not indulge visual fixation and inattentiveness. This week’s educational technology
applications all have the potential to achieve this integration if teachers are
willing to plan their use with an eye to real human development.
Prezi has become well
known as the possible successor to older forms of Power Point. It’s an online presentation application that
incorporates nodes, graphics, and animations.
It could definitely be used to spice up classroom discussions, but the
improved graphics and animations do not change the rules of effective
presentations. A lecture is a lecture
even if there is some motion in the presentation visuals. Pictures can be imported into Prezis and this
is probably the only reason Prezi (or an other presentation application) should
be used for a prolonged time; that is, to put thought/discussion provoking
images in front of students for the purpose of discussing those images
directly. Otherwise, it seems best to
use Prezi for brief periods of time, to convey a simple, straightforward, and
concise message. The Prezi account is
free, and as with most free mashup programs, the materials you create will be
shared with other registered members unless specified private.
As the name suggests,
this is a mind-mapping and presentation application. Users create information webs (mind-maps),
which can be put in motion by hovering over or clicking one of the nodes. Unlike Bubbl (which was reviewed in an
earlier TeachTech post, Bubbl
Mindmapping), SpicyNodes is a
little clunky in editing mode. In order
to enter information for a node, you are taken out of the node itself to a
hierarchy form. Once you figure out how
to edit the text, it is a bit difficult getting back to the map. The concept is a lot like Prezi, though Prezi
is a bit more aesthetically complex.
Just like Prezi, SpicyNodes takes some practicing to master, and unless
it’s mastered it’s almost not worth the time.
The next step in animated presentation formats will likely be to make
them more intuitive in the creation elements, as users will be looking more and
more for a more efficient way to accomplish the same result. Classroom uses are similar to those of Prezi
as well. Brevity, conciseness, and
thought-provoking images should be par for the course. Lastly, SpicyNodes can be embedded in a blog
or shared on social media once saved.
Edmodo is, more or less,
a social network for teachers. Like
Facebook, it has apps, friends by invitation, and lots of sharing avenues. It delivers on the collaboration ethic so
prevalent in today’s teaching world.
Only this is a virtual world and the collaboration is a little choppier
than if it were a live discussion.
Still, the sharing of ideas is the key factor in Edmodo. There are free apps and paid apps, both of
which can be shared in group networks.
The apps are mostly online activities like flashcards, review games, and
student response systems (e.g. live interactive surveys). Edmodo sometimes offers promotions to earn
credit for the app store. For example, I
was able to earn $50 in app credit for taking an online survey. Teachers share ideas on the Edmodo equivalent
of Facebook’s “wall.” What appears on a
teacher’s wall depends on what domains they follow (e.g. computer technology,
language arts, math, etc.). In my
review, I did not see a domain for administrators, so if administrators do not
teach but wants to see ideas/materials for all subjects to pass along to
teachers, they can follow all the relevant domains. The problem with this is that their walls
would be blown up with posts. Needless
to say, Edmodo needs an administrator domain (unless I just missed it).
Edmodo allows teachers
to invite parents and students as well.
This can be done through email invitation or by providing a password for
access to shared aspects of the teachers’ sites. I am not sure whether parents and students
have access to other groups on Edmodo through one teacher’s account. I am also unsure how many invitations can be
accepted on a given account. This
information is not readily evident, but could be found with a little
digging. It would take some time getting
to know all the ins and outs of the program.
I must say, I thought
the account registration was a little intrusive. It asked a lot of questions that seemed a bit
too personal. For example, in order to
take full advantage of the account, teachers are asked to provide their credentials,
including licensing number. If a teacher
does not have a license number, he/she is asked to submit an explanation. It’s understandable that a teacher community
might ask for credentials, but asking for a license number goes a bit too
far. If you have no license number, the
system automatically checks to see if there are any other teachers from your
school enrolled.
One last observation:
Edmodo is a for-profit network. It may
have been or continue to project a non-profit profile but it is connected with
all sorts of paid apps from companies that make money off of app purchases. Edmodo doesn’t provide their service purely
out of altruism. The promotion and
sharing of apps is big business, and big business (though great for the
economy) don’t always know what’s best for a classroom. A slick, well-marketed app does not necessarily
equal a worthwhile and beneficial app for students. Teachers, beware of falling for the trinket
mentality, wherein apps are bought on appearance alone.
I don’t know who Jenny
Eather is, but she’s put together a very useful site for teachers and students
to look up math terms. What sets this
site apart from other dictionaries is that it provides interactive examples. The dictionary could be integrated as a
resource link on a teacher website or LMS for homework help and even as a
refresher for parents who haven’t done math for a while. It could also be integrated in class via
projection or student laptops or tablets.
Another welcome aspect of the dictionary is that it provides interaction
without being hyperactive or distracting.
It’s attractive but it’s all about the business of learning math. For each definition there is a printable
worksheet for teachers who prefer to work in paper exercises from time to time,
or for teachers of students who lack access to computers.
If you’ve ever made a
tri-board presentation for a class you can get the Glogster concept. It’s the same idea as a tri-board, namely the
visual presentation of information on a topic.
However, it’s no ordinary poster; it’s a digital interactive online
poster. Once registered teachers can
provide students the means of creating multimedia “posters”—large, colorful
images with embedded access points to various text and media resources they
have either made, downloaded, or linked.
After they’re created, teacher and student posters can be shared with
other registered users inside and outside the class. In this way, it’s a way to learn by
researching a topic and producing a poster, but it’s also a way for students to
learn from what other students have created.
Teachers, too, can either learn from what’s been produced and shared, or
they can borrow them by giving their own registered students access to what
other classes have done. Another mashup
resource, Glogster is about exponential sharing, and social collaborative
learning.
Before we get carried
away, though, let’s keep a critical eye to whether this approach actually
works. Someone has to ask, right? Now, I think there are some learning aspects
that are self-evident and which don’t need a lot of rationale or research. Those aspects that get students reading,
asking questions, and making original visuals are intrinsically valuable. However there’s a very real danger with an approach
like this of students simply fulfilling the requirements of a given poster
project by Google-pasting. Teachers
must, must, must, monitor and mentor these projects. They can’t just turn students loose with the
medium and expect them to use every aspect for their learning benefit. Rather, teachers will need to build some
accountability into the project by making students translate what they find
online into their own words. It takes
very little brain power and almost no research prowess to find a YouTube video
on a topic, use a flash video downloader to copy it, and then link it to a node
on a poster. Learning requires
developing sound research questions, in-depth reading, original thought,
translating original thought into effective writing, and (brace yourselves)
memorizing. Yes, memorizing is still a
valid form of learning. It may be a bad
word in today’s educational environment, but occasionally students should be asked
to recite facts from memory.
Glogster projects allow
servers and computers to retain information for presentation, but essential
facts also need to be committed to memory.
It may not be obvious how to do this with a Glogster poster, but it’s as
simple as providing a node that calls on the student to recite memorized
information. This could be done by
taking a video of a student closing his/her eyes and reciting, or asking the
student to present live in front of the class with a Glogster visual aid in
which one or two nodes bring up a text like, “Now let’s review! What did the ancient Greek philosophers
consider the four elements of creation?”
This can be followed by another node that says, “Now you try it! What are the four elements of creation according
to the ancient Greek philosophers?”
Students can be easily coached on this, but if they’re not, they’ll
default to copying, pasting, and linking without ever really engaging all their
mental faculties. The medium is useful
but cannot be allowed to supplant work ethic and good mental habits.
One of the best uses of
Glogster posters may be as portfolios.
Students can showcase their retention of information, their writing, and
audio/video journal their accomplishments.
As long as real academic skills are at the core of student work on
Glogster, promoting the use of alternative learning documentation through
digital audio/video recording would seem to be a major advantage to
students. If we’re ever going to move
away from over-reliance on quantitative testing of students, we have to embrace
other means of summative evaluation.
Glogster is a proactive reminder of this.
Jing is a free Techsmith
offering that allows users to record and share their screens. Users simply select something happening on
their screen, say a video they’re watching, and record it (it also has a simple
screenshot function for static material).
Then, they can share the recording with others. There are some neat additional features,
though, like the ability to add graphics and text to the video before sharing
it. Videos can be shared over
screencast.com and from there to all the major social networking sites. Videos have a 5-minute limit, but from the
looks of things there’s no limit to how many videos you can share.
This could be
tremendously useful for teachers, especially online teachers, who want to
provide multimedia support for lessons.
The 5-minute length limit may actually work in teachers’ favor because
it forces them not to dwell too long on what is supposed to be support for verbal
discussion. Tutorial videos, visual
reviews, introductions to topics, and magnifying a particular aspect of a
lesson are all potential uses for this technology. For example, if a teacher were offering a
unit on a fictional novel set in medieval times, the teacher could upload an
instructional video about medieval feudalism to the lessons tab of their LMS or
teacher website. The program allows
screen sharing over an asynchronous medium, which has been a long time coming.
YouTube for Education
has all the bells and whistles of standard YouTube but the videos are
specifically earmarked for education. In
fact, they are compiled and organized according to primary, secondary, and
post-secondary. Many of the videos are
longer than in the standard portal—some lasting around an hour. Once in a grade level, there are subject
categories. When a video is chosen,
there is a sidebar that contains other video suggestions. Next to many of the videos are verbal
descriptions of the specific topic.
There are surprisingly few videos in some sections, however. For example, in the Primary/Secondary Social
Studies domain, there were around 9 pages of videos total; that’s including 3
subtopics. These videos can be a nice
way to mix things up in the classroom, but there aren’t many planning tools to
go along with them. This isn’t
necessary, but it can be quite helpful.
Once this aspect of YouTube is souped up a bit, it may become a
destination for teachers looking to add variety to both their classrooms and their
online presence.
SchoolTube and
TeacherTube are both video sharing sites devoted to education. They both offer a range of topics from study
skills to the standard academic subjects.
SchoolTube seems to be a much smaller operation than TeacherTube. SchoolTube does not offer the same quality as
YouTube Education (i.e. big name speakers, higher production value
videos). TeacherTube offers YouTube
quality videos but offers something even YouTube does not offer, and that is related
documents for supplementing videos, as well as audio and static images. Of the three education video sharing sites
(YouTube/education, SchoolTube, and TeacherTube) TeacherTube seems to offer the
most ready-made lesson support if you don’t mind searching the site for
documents that correlate with videos.
Teachers still need to connect the dots, but the materials are more
classroom-ready. If TeacherTube were to
make these connections for the user, or be more solicitous of lesson support
from video contributors, the site would be a lot more popular with
teachers. In other words, if the site
were to ask for written lesson materials on the video upload page, teachers
could pull up lesson support/ideas when they tune in to the video. A video of a children’s book might have a few
discussion questions or an assignment.
The assignment might have a few external links or embedded resources to
expand the lesson.